[dhdbuttonclick] comment=#This is the sequence for the DHD button clicking if the other gate accepts our entry request. action1=disableclick action2=dialring dialring2=create name sg-dialring,rotate 0 0 5 time=5.5 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav comment1=# this will do the last chevron action3=chevron waitbefore4=2.0 action4=sequencer sequencer4=create name sg-fx,noise matt888.objectpaths.com/gatenetwork/open.wav,visible no,solid no action5=horizon horizon5=create name sg-eventhorizon,solid no;bump teleport %s waitbefore6=12.0 action6=sequencer sequencer6=create name sg-fx,visible no,noise matt888.objectpaths.com/gatenetwork/close.wav,solid no action7=horizon horizon7=create name sg-eventhorizon,solid no,texture sg-close1 mask=sg-close1m action8=dialring dialring8=create name sg-dialring waitbefore9=2.0 action9=sequencer sequencer9=create name sg-fx,visible no,solid no action10=horizon horizon10=create name sg-eventhorizon,solid no,visible no action11=cleargate action12=enableclick [receiveteleport] comment1=# This sequence is executed when a gate receives an open request from another bot comment2=# the activation of this gate will disable the gate operation until the sequence is done action1=chevron waitbefore2=1.0 action2=chevron waitbefore3=1.0 action3=chevron waitbefore4=1.0 action4=chevron waitbefore5=1.0 action5=chevron waitbefore6=1.0 action6=chevron waitbefore7=1.0 action7=chevron waitbefore8=2.0 action8=sequencer sequencer8=create name sg-fx,noise matt888.objectpaths.com/gatenetwork/open.wav,visible no,solid no action9=horizon horizon9=create name sg-eventhorizon,solid no waitbefore10=2.0 action10=sequencer sequencer10=create name sg-fx,visible no,solid no waitbefore11=10.0 action11=sequencer sequencer11=create name sg-fx,visible no,noise matt888.objectpaths.com/gatenetwork/close.wav,solid no action12=horizon horizon12=create name sg-eventhorizon,solid no,texture sg-close1 mask=sg-close1m waitbefore13=2.0 action13=horizon horizon13=create name sg-eventhorizon,solid no, visible no action14=sequencer sequencer14=create name sg-fx,visible no,solid no action15=cleargate action16=enableclick [Glyph] comment1=# Those are the Glyphs. comment2=# The time parameter can be different for each number and the dialring will delay the next operation until it is expiring name=sg-%02d default=create name sg-%02d,color 0 name=sg-%02ds;activate active=create name sg-%02d, color orange name=sg-%02ds dial1=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial2=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial3=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial4=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial5=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial6=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial7=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial8=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial9=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial10=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial11=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial12=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial13=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial14=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial15=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial16=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial17=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial18=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial19=create name sg-dialring,rotate 0 0 5 time=1.55 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial20=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial21=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial22=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial23=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial24=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial25=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial26=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial27=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial28=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial29=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial30=create name sg-dialring,rotate 0 0 -5 time=1.25 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial31=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial32=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial33=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial34=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial35=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial36=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial37=create name sg-dialring,rotate 0 0 5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav dial38=create name sg-dialring,rotate 0 0 -5 time=1.85 wait=9999,noise matt888.objectpaths.com/gatenetwork/dial.wav [chevron] name=sg-chev%d model=stargate03.rwx default=create name sg-chev%d active=create name sg-chev%d,texture chevronglow,noise matt888.objectpaths.com/gatenetwork/chev1.wav litmodel=stargate03.rwx chev7active=create name sg-chev7,texture chevronglow,noise matt888.objectpaths.com/gatenetwork/chev1.wav